- Added treasure hunting
- Optimized performance when showing hundreds of items in inventory, storage, looting, etc.
- Added UI effect when the other trading player offers/revoke items
- Tool harvesting sounds now replicate to all players
- Increased pay for criminal SLC badge contracts
- Added SLC badge contracts back to the correct SLC NPC
- Added rosegold ingot
- Added Amaranth tree for master woodcutters
- Added cobalt ore for master miners
- Added platinum ore for master miners
- Added new gems that rarely spawn in ore deposits Increased amount of purchasable bandages from inn NPCs
- Fixed bank interface visual bug for SLC players who access different banks
- Fixed SLC members being able to turn in their own badge
- Fire arrows can now be lit by hand
- Natives can now speak to somebody who will offer secure space to store their items
- Added new fish Added lots of new food
- Decreased respawn delay from 2 minutes down to 1 minute if a player has a bounty
- All players who die in combat now get a 1 minute respawn delay (this did not apply to SLCs and natives beforehand as they couldn't get bounties on their head)
- Colonists will no longer get a bounty for looting a player with a bounty
- Props that require a hammer now reward experience for each hammer hit
- Showing the building props wheel no longer unequips the hammer Increased building experience rewarded for some props
- Fixed equipment window not showing when opening inventory from the crafting interface
- Fixed max daily gathering resources for natives
- Decreased shop resupplying time
- Slightly reduced sprinting stamina cost
- Interactions in progress no longer get interrupted when other nearby interactions get in range (no more interruptions when bandaging a player)
- Added a new illegal traveling merchant
- Dyes are now optional when crafting hats and bandanas (hopefully)
- Fixed players spawning under the map if they previously left the game while they were at the bottom of a snow trench
- Added animation for getting up after falling
- Added /fall chat command
- Fall damage is now calculated with downward velocity rather than fallen distance
- Players now also get fall damage when in ragdoll
- Fixed players sometimes being able to catch any fish regardless of their fishing proficiency
- Fixed combat tools sometimes not being selectable on touch screens
- Disabled camera rotation when a window is on-screen
- Disabled walking when equipment window is on screen
- Fixed pine trees not giving woodcutting experience
- Fixed ore items occasionally not spawning when being mined Interface characters now wear rugged clothing by default
- Characters now follow the camera while charging a bayonet attack just like any other melee weapon
- Added editable paper notes purchasable in inns
- Market stands can only be placed inside safe-zones and up to two times
- Reduced storage space of market stands
- Market stands can now only be built in safe zones
- Aggressive animals should no longer chase players into water
- Removed the ability to craft an item from the item GUI
- Increased the time to hold down the button to craft an item Increased velocity of throwable weapons
- Melee weapons are now thrown slightly higher than before to better fit the reticle
- Decreased reaction radius of animals to native players
- Animals can now be attracted by food depending on their species
- Carried items will now go directly in the inventory instead of being dropped when dying, opening inventory, etc (to prevent scams)
- Reduced shovel digging time
- Dead animals no longer emit sounds when hit
- New crafted items with custom names will now display the original creator's name in the item description
- Items purchased from a NPC can no longer be given back to progress a contract for the same NPC
- Players with bounties on their head and other players tracking them by having their bounty in their inventory can now attack eachother in safezones
- Bounty items can no longer be ejected but may be destroyed instead
- Increased delay to purchase a physical item in shops
- Fixed leaves displacement on all trees
- Added harvestable deer and moose antlers
- Deer and moose animals can now spawn with random antler color variants
- Native items that require stone rocks can now be crafted with animal antlers
- Bears and wolves now spawn 2 teeth when harvested
- Fixed poison notification staying displayed after drinking antidote
- Bounty items name now displays if the bounty is completed or out-of-date
- Changed fallen tree physics
- Fixed some trees' interaction range
- Added indicator on player tags if a player has a bounty or is safe
- Changed keybind to sell item to E
- Players can now get a bounty for looting a colonist without necessarily attacking them beforehand
- Fixed bounty text appearing on contracts interface
- Added notification when attempting to harvest a resource without the required proficiency
- Increased view range of the nametag of players who are safezoned
- Added superior axe, pickaxe and knife
- Building wheel interface now displays why a prop cannot be built
- Added new bandanas, eyeglasses, eyepatch, capes and other cosmetics as contract rewards
- Added new flintlock mechanism weapons Added new melee weapons
- Fixed various text scaling issues
- Added integrated server shutdown mechanics: expect low-playercount servers to be regularly shutdown
- The interaction system will no longer display the name of a player wearing a raised bandana
- Added contextual information on each contract entry Items will now stay selected when entering dialog with a NPC
- Tree leave now disappear when the trunk is fallen
- Bow and gun cursors now display a color to indicate if a target can be attacked
- Fixed jittery skinning animation
- A notification will be shown when selecting the fishing rod if there is no bait in the inventory to attach to the line
- Landed arrows now stick to moving objects except for players in safe-zones
- Renamed action to unhook fish from a fishing rod to "Hold fish"
- Reduced ragdoll time when taking fall damage
- Tweaked bottom interface by adding contextual titles to health, hunger and heat as well as integrity indicators
- Brought the roaming town NPCs back
- Fixed snowstorm staying active when inside building
- Updated sprinting animation
- Added bonus damage when hitting an animal in the head with a gun or bow
- Chat box will now be displayed over most screen interfaces
- Matching name entries in the name-change and character-creation menus can now be clicked to fill the corresponding field
- Halved health depletion rate when starving
- Removed screen damage effect when taking damage for starving Items like torches and fire arrows can no longer be lit when wet
- Removed ability to click to drag an animal when skinning an animal
- Fixed unexpected behavior when sprinting with a knife
- It is no longer needed to unselect and select a bow to rest an arrow after picking it up
- The interaction system now prioritizes any carried "carriable", "draggable" and sled
- Shop items displayed physically will not appear if the item is out of stock
- Added titles based on players' traits if playing SLC or Colonist
- Added special titles for all proficiencies
- Moved and updated Fort Rupert
- Moved both warehouses
- Updated The Den
- Added bridges and abandoned structures throughout the map
- Added more spawns for various trees throughout the map
- Added wooden canopy deployable
- Added provisioning station deployable
- Updated models for Colonist tricornes
- Added red, purple, blue, tan, and grey gowns
- Added Native-accessible bank to
- Guiding Tomahawk
- Rebalanced all food hunger stats (This may change in the future) Increased Woodcutting XP from most sources
- Added cap to SLC division budgets (100,000 pounds)
- Increased role-based debuffs for weapons such as bows and guns
- Nerfed Brown Bess, slightly nerfed Charleville
- Increased damage for tribal pike and spear
- Increased bayonet swing delay
- Increased weight of most guns
- Increased space given by backpacks
- Tweaked color of black feathers
- Adjusted height of all trees so that the stump isn't stuck underground
- Countless other tweaks
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