Northwind Wiki

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Northwind Wiki
  • Added treasure hunting
  • Optimized performance when showing hundreds of items in inventory, storage, looting, etc.
  • Added UI effect when the other trading player offers/revoke items
  • Tool harvesting sounds now replicate to all players
  • Increased pay for criminal SLC badge contracts
  • Added SLC badge contracts back to the correct SLC NPC
  • Added rosegold ingot
  • Added Amaranth tree for master woodcutters
  • Added cobalt ore for master miners
  • Added platinum ore for master miners
  • Added new gems that rarely spawn in ore deposits Increased amount of purchasable bandages from inn NPCs
  • Fixed bank interface visual bug for SLC players who access different banks
  • Fixed SLC members being able to turn in their own badge
  • Fire arrows can now be lit by hand
  • Natives can now speak to somebody who will offer secure space to store their items
  • Added new fish Added lots of new food
  • Decreased respawn delay from 2 minutes down to 1 minute if a player has a bounty
  • All players who die in combat now get a 1 minute respawn delay (this did not apply to SLCs and natives beforehand as they couldn't get bounties on their head)
  • Colonists will no longer get a bounty for looting a player with a bounty
  • Props that require a hammer now reward experience for each hammer hit
  • Showing the building props wheel no longer unequips the hammer Increased building experience rewarded for some props
  • Fixed equipment window not showing when opening inventory from the crafting interface
  • Fixed max daily gathering resources for natives
  • Decreased shop resupplying time
  • Slightly reduced sprinting stamina cost
  • Interactions in progress no longer get interrupted when other nearby interactions get in range (no more interruptions when bandaging a player)
  • Added a new illegal traveling merchant
  • Dyes are now optional when crafting hats and bandanas (hopefully)
  • Fixed players spawning under the map if they previously left the game while they were at the bottom of a snow trench
  • Added animation for getting up after falling
  • Added /fall chat command
  • Fall damage is now calculated with downward velocity rather than fallen distance
  • Players now also get fall damage when in ragdoll
  • Fixed players sometimes being able to catch any fish regardless of their fishing proficiency
  • Fixed combat tools sometimes not being selectable on touch screens
  • Disabled camera rotation when a window is on-screen
  • Disabled walking when equipment window is on screen
  • Fixed pine trees not giving woodcutting experience
  • Fixed ore items occasionally not spawning when being mined Interface characters now wear rugged clothing by default
  • Characters now follow the camera while charging a bayonet attack just like any other melee weapon
  • Added editable paper notes purchasable in inns
  • Market stands can only be placed inside safe-zones and up to two times
  • Reduced storage space of market stands
  • Market stands can now only be built in safe zones
  • Aggressive animals should no longer chase players into water
  • Removed the ability to craft an item from the item GUI
  • Increased the time to hold down the button to craft an item Increased velocity of throwable weapons
  • Melee weapons are now thrown slightly higher than before to better fit the reticle
  • Decreased reaction radius of animals to native players
  • Animals can now be attracted by food depending on their species
  • Carried items will now go directly in the inventory instead of being dropped when dying, opening inventory, etc (to prevent scams)
  • Reduced shovel digging time
  • Dead animals no longer emit sounds when hit
  • New crafted items with custom names will now display the original creator's name in the item description
  • Items purchased from a NPC can no longer be given back to progress a contract for the same NPC
  • Players with bounties on their head and other players tracking them by having their bounty in their inventory can now attack eachother in safezones
  • Bounty items can no longer be ejected but may be destroyed instead
  • Increased delay to purchase a physical item in shops
  • Fixed leaves displacement on all trees
  • Added harvestable deer and moose antlers
  • Deer and moose animals can now spawn with random antler color variants
  • Native items that require stone rocks can now be crafted with animal antlers
  • Bears and wolves now spawn 2 teeth when harvested
  • Fixed poison notification staying displayed after drinking antidote
  • Bounty items name now displays if the bounty is completed or out-of-date
  • Changed fallen tree physics
  • Fixed some trees' interaction range
  • Added indicator on player tags if a player has a bounty or is safe
  • Changed keybind to sell item to E
  • Players can now get a bounty for looting a colonist without necessarily attacking them beforehand
  • Fixed bounty text appearing on contracts interface
  • Added notification when attempting to harvest a resource without the required proficiency
  • Increased view range of the nametag of players who are safezoned
  • Added superior axe, pickaxe and knife
  • Building wheel interface now displays why a prop cannot be built
  • Added new bandanas, eyeglasses, eyepatch, capes and other cosmetics as contract rewards
  • Added new flintlock mechanism weapons Added new melee weapons
  • Fixed various text scaling issues
  • Added integrated server shutdown mechanics: expect low-playercount servers to be regularly shutdown
  • The interaction system will no longer display the name of a player wearing a raised bandana
  • Added contextual information on each contract entry Items will now stay selected when entering dialog with a NPC
  • Tree leave now disappear when the trunk is fallen
  • Bow and gun cursors now display a color to indicate if a target can be attacked
  • Fixed jittery skinning animation
  • A notification will be shown when selecting the fishing rod if there is no bait in the inventory to attach to the line
  • Landed arrows now stick to moving objects except for players in safe-zones
  • Renamed action to unhook fish from a fishing rod to "Hold fish"
  • Reduced ragdoll time when taking fall damage
  • Tweaked bottom interface by adding contextual titles to health, hunger and heat as well as integrity indicators
  • Brought the roaming town NPCs back
  • Fixed snowstorm staying active when inside building
  • Updated sprinting animation
  • Added bonus damage when hitting an animal in the head with a gun or bow
  • Chat box will now be displayed over most screen interfaces
  • Matching name entries in the name-change and character-creation menus can now be clicked to fill the corresponding field
  • Halved health depletion rate when starving
  • Removed screen damage effect when taking damage for starving Items like torches and fire arrows can no longer be lit when wet
  • Removed ability to click to drag an animal when skinning an animal
  • Fixed unexpected behavior when sprinting with a knife
  • It is no longer needed to unselect and select a bow to rest an arrow after picking it up
  • The interaction system now prioritizes any carried "carriable", "draggable" and sled
  • Shop items displayed physically will not appear if the item is out of stock
  • Added titles based on players' traits if playing SLC or Colonist
  • Added special titles for all proficiencies
  • Moved and updated Fort Rupert
  • Moved both warehouses
  • Updated The Den
  • Added bridges and abandoned structures throughout the map
  • Added more spawns for various trees throughout the map
  • Added wooden canopy deployable
  • Added provisioning station deployable
  • Updated models for Colonist tricornes
  • Added red, purple, blue, tan, and grey gowns
  • Added Native-accessible bank to
  • Guiding Tomahawk
  • Rebalanced all food hunger stats (This may change in the future) Increased Woodcutting XP from most sources
  • Added cap to SLC division budgets (100,000 pounds)
  • Increased role-based debuffs for weapons such as bows and guns
  • Nerfed Brown Bess, slightly nerfed Charleville
  • Increased damage for tribal pike and spear
  • Increased bayonet swing delay
  • Increased weight of most guns
  • Increased space given by backpacks
  • Tweaked color of black feathers
  • Adjusted height of all trees so that the stump isn't stuck underground
  • Countless other tweaks