This is yet another update that doesn't bring much content to players. Expect more interesting stuff in the next few updates. Mostly reworks of background stuff and fixes.
- Reworked a bunch of stuff in the backend
- Fixed some animations overriding item animations (such as bleeding animation)
- Fixed melee weapons being randomly lowered when charged
- Fixed sprinting getting stuck when letting go of it while stamina is low
- Fixed crafting button on individual items
- Fixed spam-aiming causing character to lean
- Cooker -> Cook
- Removed recoil effect on bows
- Made musket reloading more responsive
- Fixed bug occurring when attempting to sprint while melee blocking
- Characters will now look at the direction of the camera instead of the mouse when a weapon is equipped
- World interaction buttons no longer capture mouse buttons when a combat item is selected
- All tool & interface keybind actions will now take priority over world actions. As example, reloading a musket will take priority over dragging a dead animal close-by
- Added a limit to how many items can be dropped from the inventory in a short amount of time
- Fire arrows once landed now extinguish after a certainly delay
- Decreased despawn delay of all dropped items from 30 minutes back to 20 minutes
- Fire arrows now need to touch a fire source before being enabled
- Fixed jail doors being openable when locked and closed
- Some native hats no longer hide player hair
- Changed how snowshoes behave when selected
- Fixed aiming effect being disabled when switching from one gun to another
- Fixed a bunch of other stuff
- Tribal tomahawks no longer take no space
- The following buildables were added: Wooden fortification tower, Wooden fortification window, Wooden fortification door, Wooden ladder
- The space bonus provided by backpacks has been reduced
- Brown Bess and Charleville musket now have higher bayonet damage, while Blunderbuss and Kentucky are lower
- Hit detection of Boarding axe and Tribal war axe adjusted