- Animals now reward bonus hunting experience based on their fur type
- SLC members can now deposit illegal items in their bank
- Added icons to dialog options that lead to showing an interface (shops, contracts, etc.)
- Disabled market stands decaying over time
- Decreased shop item restocking rate
- Slightly reduced size of the dialog interface
- Fishing rods can now be crafted at anvils
- Removed ability to disassemble a chair while a player is seated on it
- Increased map bounds to stop players from respawning without any penalty
- The lute item now requires master woodworking instead of master smithing
- Attempted to fix animals that stutter when moving around
- Added camera shake effects for various combat situations and player integrity
- Added slight depth of field effect when aiming
- Disabled player interactions when a weapon is equipped outside of a safe-zone
- Fixed fruit bushes showing wrong fruits
- Fixed players getting kicked by anti exploit when being dragged
- Fixed a variant of invincibility bug
- Fixed players being able to avoid heat loss when swimming by jumping at the right moment
- Fixed bug related to displaying stackable items on a market stand
- Fixed some players not being able to deploy market stands
- Tweaked profession interface interactivity
- Fixed many other bugs
- Fixed weapon aiming bug occuring when double clicking
- Fixed market stands not being able to display clothing items
- Fixed tons of item animations not playing properly (most commonly bandages, melee blocking, melee charging, etc)
- Fixed cartridge showing on charleville musket at the wrong time
- Fixed latency when selecting an item
- Fixed aiming getting stuck when letting go of the mouse at a specific time
- Fixed item transition jankiness (such as spamming aiming)
- Fixed items not being attached to the player properly (hopefully for real this time)
- Fire arrows are now lit by default
- Primary combat items now have a predestined spot on the item selection wheel
- Added visual feedback when attempting to do an action for which a player does not have the required stamina
- Showing the item wheel no longer unselects your tool
- Added ability to offer/revoke multiple stackable items at a time when trading
- Disabled reloading and at-ease while aiming
- Hatchets and tomahawks now take the melee weapon slot
- Entering a safe-zone now ends any anti-combat logging phase
- Fixed boarding axe and war axe animations
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