This update will enable the native role and some other stuff. This role is still a work in progress and you will notice that some features will be missing. Expect bugs. A lot of things changed in this update.
We’re also reducing the price of the game to 400 robux.
- Added native role (PART ONE)
- Added 6 craftable cosmetic hats
- Added a fur cloak & hood.
- Added animal leathers (processed from fur, used for new recipes)
- Added leather dyes
- Added harvestable fruit bushes around the southern part of the map
- Added blackberries
- Added strawberries
- Added raspberries
- Added crossbows, metal bolts and bolt quivers
- Added sabre
- Added new random gun sounds
- Added light snow blowing in wind effect
- Added deployable campfire & spit (works just like the campfire & grill but only requires wood logs)
- Added bounty boards: Players can now interact with them to take and complete bounties
- Added ability to drag animals (protip: yeet a rabbit by spinning your character then dropping it)
- Short bandana can now be crafted
- Changed blueberries model
- Nerfed damage of all bows
- Bows must now be drawn for an extra second to get full accuracy
- Reduced respawn time to 5 seconds when downed in safezone
- Downed screen now displays the reason for the respawn time (ae. inside safezone, bounty on head, etc.)
- Decreased amount of arrows that can be put in a quiver
- Slightly increased time to fill quiver If a sled & chest is inside a safezone, it can only be padlocked by its owner
- Removed ability to store padlock keys to prevent players from accidentally storing them and losing access to their chest Items can no longer be stored in player remains
- Player remains now disappear once fully looted
- All shop items (except harvestable resources such as wood and ores) now slowly restock over time
- Knapsacks now change size to represent the inventory space taken
- Player characters now strictly load once they exit the menu. This should fix the issue where the menu breaks due to the characters respawning unexpectedly.
- Blocked access to the SLC fort wall roofing and fixed hit detection issue
- Added notification when attempting to hurt a safezoned player
- Sitting on the barber chair will now lower the player's bandana
- SLC handflags now display the bearer's division logo
- Updated spear throwing animation
- Dragging players (and now animals) no longer requires you to be crouched
- Added craftable stone hatchet
- Harvesting flax plants now places the flax leaves directly into your inventory
- Tomahawks can now cut down trees (less efficient than axes)
- Changed key to drag players to Y
- Fixed fishing
- Fixed barbershop making hair invisible for other players
- Fixed animals emitting sounds when dead
- Fixed mouse/camera staying locked after throwing a weapon
- Fixed players getting kicked when joining because of fishing rods physics (hopefully)
- Fixed non-native player characters occasionally having red skin
- Fixed highlander hat and other equipment not being worn properly
- Fixed bug where the bank would sometime let players deposit illegal items
- Fixed bug where the character creation menu would display more matching names than there actually are