It's not the natives update. Mostly fixes, tweaks and little additions here and there. Enjoy.
- Added bandanas
- Added beaver
- Added bandolier
- Added new food items
- Added maple syrup harvesting
- Added bear and wolf teeth
- Added ability to cook fish
- Added fish general locations to their description
- Added tablet support (some features such as combat are not fully optimal)
- Added ability to attach torches to sleds
- Disabled bodydragging in safezones
- Removed ability to enable cinematic mode while using spyglass
- Nerfed blunderbuss (increased spread and lowered damage)
- Cooking equipment is no longer lootable
- Increased pay for completing bounties
- Poison damage no longer ends when just being downed
- Selecting an emote now plays it immediately
- Arrows types now deal different amounts of damage
- Some safezones can now allow safe players to damage non-safe players in same zone (such as SLC quartermaster)
- Fixed speed walking (probably, I'm not sure. It's been a few months since I did this)
- Fixed carrying items to block bullets and arrows
- Fixed some emotes immediately stopping after being played
- Added more purchasable items in physical form in most shops
- Added roaming NPC in towns
- Decreased shop items in shop interface
- Fixed double crafting bug (probably)
- Fixed sled handles clipping underground when spawning
- Added ambient bird sounds depending on time of day and weather
- Added ambient cave sounds
- Changed wind sound behavior depending on area
- Added plant harvesting sound
- Added animal skinning sound
- Added grass footstep sound
- Added ambient water sound
- Added birds of prey sounds
- Added ground animal sounds
- Upgraded cave ambience
- Added door sounds
- Added dynamic clouds
- Added shop, inn and bank signs Increased the space taken by all flintlock weapons
- Unequipping a flintlock weapon now unloads its ammunition
- Added item category buttons for inventory, bank & storage
- Decreased hunger depleting rate