June 3rd, 2021
Additions and Removals
- Added player-made factions (experimental)
- Added new Stonemore Island
- Added capturable flags with permanent fort building (for factions)
- Added new buildable walls (for capturable forts uniquely)
- Added new store items and utilities
- Added new knapsack models to replace the old ones, you can set the metal material of a previously crafted knapsack from your inventory (make sure you have the ingot in your inventory and the knapsack needs to be unequipped)
- Added new firearms and replaced Brown Bess carbine model
- Added new hairs and facialhairs
- Added rowboat salesman on Ellesmere
- Renamed some items
- Optimized UI for better performance
- Players can now claim bounties from combat remains
- Bounty time is now slightly increased whenever a player leaves with an active bounty on his head
- Bounty items now display the island and server of the player if it is known
- Each server in the servers list now displays players with bounties
- Players can no longer travel from Ellesmere to Isle of Rupert from the menu
- Added ability to disassemble cannons
- Added more resources to treasure rewards
- Added new Rupert's Den zone
- Added ability to use Q and E to switch melee direction rather than moving the mouse, use /melee chat command to enable this (based on feedback, this could potentially become the default behavior)
- Added pre-emptive input to some combat actions (as example, holding down the right mouse button before selecting a melee weapon will immediately trigger the blocking stance)
- Fire props such as campfires and candles now save whether they are lit or not
- Increased max camera zoom-in distance
- Empty market stands now decay relatively quickly
- Added new toolbar at the bottom of the screen to replace the pinned items at the center of the items wheel, you can now pin up to 6 items and select them with your number keys
- Added slight headshot damage bonus on players (experimental)
- Aiming with weapons should now, in most cases, ignore objects between the player and the camera (no more accidentally shooting teammates who suddenly walk behind you)
- Greatly increased weapon inaccuracy when immediately selecting and aiming with a weapon
- Changed building wheel keybind to V
- Changed chat whispering toggle to LeftAlt
- Activating cinematic mode (by pressing and holding L) now hides the cursor and allows you to zoom in first person
- Removed jail safe-zone for players who are not on jail time
- Tweaked mouse movement to switch melee stance direction
- Reduced bear attack range & ragdoll time
- Beds placed inside playerhouses can no longer be spawned at if they are not fully covered inside a house
Weapon Renamings
- 1795 Springfield musket > Clark musket
- Carbine model 1793 > Calvet carbine
- Kentucky rifle > Milton rifle
- Brown Bess carbine > Whitney carbine
- Brown Bess musket > Whitney musket
- Charleville carbine > Charleston carbine
- Charleville musket > Charleston musket
- Fur trade musket > Tradesman musket
- Jager rifle > Bayern rifle
- Jezail musket > Jezail
- Prussian cavalry pistol > Holstein pistol
- New Land Pattern pistol > Dorset pistol
Fixes
- Fixed players not appearing to slide down a zipline from other players' perspectives
- Fixed players being unable to jump out of rowboat/canoe as passengers
- Fixed fishing teleporting bug and probably introduced new bugs poggers
- Fixed being able to carry items and props when ragdolled
- Fixed players being able to take down market stands owned by party members
- Fixed metals other than iron not being visible on the Great pike
- Fixed Jezail musket ornament wood not appearing as a separate wood (only on new Jezails)
- Fixed bug where players could put any amount of crates on sleds
- Fixed bug related to disassembling props
- Fixed players being able to get out of jail by sitting on player-placed seats
- Attempted to fix accidentally selecting a prop when trying to fire a weapon
- Fixed double-hitting with melee weapons
- Fixed latency issue when using axe/pickaxe/hammer
- Fixed issues with fire extinguish and pickaxe sounds
- Fixed an instance where treasure chests would not ever be found when digging around a stick
- Other bugfixes, tweaks and possibly even features I forgot about because I haven't worked on the game for so long, sorry about that