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Northwind Wiki

June 3rd, 2021

Additions and Removals

  • Added player-made factions (experimental)
  • Added new Stonemore Island
  • Added capturable flags with permanent fort building (for factions)
  • Added new buildable walls (for capturable forts uniquely)
  • Added new store items and utilities
  • Added new knapsack models to replace the old ones, you can set the metal material of a previously crafted knapsack from your inventory (make sure you have the ingot in your inventory and the knapsack needs to be unequipped)
  • Added new firearms and replaced Brown Bess carbine model
  • Added new hairs and facialhairs
  • Added rowboat salesman on Ellesmere
  • Renamed some items
  • Optimized UI for better performance
  • Players can now claim bounties from combat remains
  • Bounty time is now slightly increased whenever a player leaves with an active bounty on his head
  • Bounty items now display the island and server of the player if it is known
  • Each server in the servers list now displays players with bounties
  • Players can no longer travel from Ellesmere to Isle of Rupert from the menu
  • Added ability to disassemble cannons
  • Added more resources to treasure rewards
  • Added new Rupert's Den zone
  • Added ability to use Q and E to switch melee direction rather than moving the mouse, use /melee chat command to enable this (based on feedback, this could potentially become the default behavior)
  • Added pre-emptive input to some combat actions (as example, holding down the right mouse button before selecting a melee weapon will immediately trigger the blocking stance)
  • Fire props such as campfires and candles now save whether they are lit or not
  • Increased max camera zoom-in distance
  • Empty market stands now decay relatively quickly
  • Added new toolbar at the bottom of the screen to replace the pinned items at the center of the items wheel, you can now pin up to 6 items and select them with your number keys
  • Added slight headshot damage bonus on players (experimental)
  • Aiming with weapons should now, in most cases, ignore objects between the player and the camera (no more accidentally shooting teammates who suddenly walk behind you)
  • Greatly increased weapon inaccuracy when immediately selecting and aiming with a weapon
  • Changed building wheel keybind to V
  • Changed chat whispering toggle to LeftAlt
  • Activating cinematic mode (by pressing and holding L) now hides the cursor and allows you to zoom in first person
  • Removed jail safe-zone for players who are not on jail time
  • Tweaked mouse movement to switch melee stance direction
  • Reduced bear attack range & ragdoll time
  • Beds placed inside playerhouses can no longer be spawned at if they are not fully covered inside a house
Weapon Renamings
  • 1795 Springfield musket > Clark musket
  • Carbine model 1793 > Calvet carbine
  • Kentucky rifle > Milton rifle
  • Brown Bess carbine > Whitney carbine
  • Brown Bess musket > Whitney musket
  • Charleville carbine > Charleston carbine
  • Charleville musket > Charleston musket
  • Fur trade musket > Tradesman musket
  • Jager rifle > Bayern rifle
  • Jezail musket > Jezail
  • Prussian cavalry pistol > Holstein pistol
  • New Land Pattern pistol > Dorset pistol

Fixes

  • Fixed players not appearing to slide down a zipline from other players' perspectives
  • Fixed players being unable to jump out of rowboat/canoe as passengers
  • Fixed fishing teleporting bug and probably introduced new bugs poggers
  • Fixed being able to carry items and props when ragdolled
  • Fixed players being able to take down market stands owned by party members
  • Fixed metals other than iron not being visible on the Great pike
  • Fixed Jezail musket ornament wood not appearing as a separate wood (only on new Jezails)
  • Fixed bug where players could put any amount of crates on sleds
  • Fixed bug related to disassembling props
  • Fixed players being able to get out of jail by sitting on player-placed seats
  • Attempted to fix accidentally selecting a prop when trying to fire a weapon
  • Fixed double-hitting with melee weapons
  • Fixed latency issue when using axe/pickaxe/hammer
  • Fixed issues with fire extinguish and pickaxe sounds
  • Fixed an instance where treasure chests would not ever be found when digging around a stick
  • Other bugfixes, tweaks and possibly even features I forgot about because I haven't worked on the game for so long, sorry about that